BSc (Hons) Games Design
Want to turn your passion for games into a career? Our BSc (Hons) Games Design graduates have a proven track record of success. Our experienced games tutors are ready to support and guide you on your mission to develop the technical knowledge and creative skills demanded by this ever-growing industry.
BSc (Hons) Games Design
Award
BSc (Hons)
Start Date
To be confirmed
Duration
54 months
Mode
Part-time
Location
University of Greater Manchester
Want to turn your passion for games into a career? Our BSc (Hons) Games Design graduates have a proven track record of success. Our experienced games tutors are ready to support and guide you on your mission to develop the technical knowledge and creative skills demanded by this ever-growing industry.
Course Overview
The UK market for video games reached a record £7.16billion in 2021 (1). If you seek a career in a strong economic sector, then a career in games is an excellent choice. From PC, console and mobile games to serious games for education and training and the emerging virtual reality games market, software developers seek highly qualified games specialists.Our BSc (Hons) Games Design course offers a broad study of games, emphasising the technical, design and innovation aspects rather than programming. Key topics include content production, games and level design, as well as platforms and technologies. Our dedicated games team will help you develop skills in games analysis, usability and playability testing and understand the concepts underpinning games production and the business of computer games (for instance, sales and marketing).
Team-based projects involving regular critique sessions are designed to help you develop the high level of teamwork and communication skills vital in the games industry. Our intensely practical, hands-on approach aims to encourage and support you to develop a high-quality portfolio of work ready to demonstrate your skills and creative air to potential employers.
(1) Ukie - https://ukie.org.uk/consumer-games-market-valuation-2021 accessed on 13 July 2022
Highlights
- Our Computer Science courses are top in the UK for student satisfaction, according to The Complete University Guide 2022.
- Interdisciplinary projects with students from our other games courses give you opportunities to learn the vocabulary, production pipelines and work cultures of these disciplines, along with valuable team working skills.
- We frequently collaborate with games development companies on games usability testing and offer you the opportunity to test upcoming games before they go to market. Previous students have been credited for their work in some of these testing sessions.
- Our game jams are great opportunities to build your social network and practice your team working, problem-solving and project management skills.
- In your final year, you can focus your studies on the area of games design in which you wish to specialise, giving you the chance to create a suitable portfolio piece for your website.
- During your final year, you’ll work with students from our other games courses to produce a complete game demo that will be available for industry employers to view at the end-of-year degree show.
Key Features
- University of Bolton games graduates have been enjoying careers in the games industry for longer than most. We were one of the first UK universities to offer games courses.
- The course covers both 2D and 3D game environments, concepts and mechanics for traditional gaming (PC and console), mobile gaming (cloud, social and casual), and virtual reality gaming, along with game play analysis and testing.
- Our dedicated games tutors have a vast range of industry experience and an extensive network of contacts in the games industry. Members of our team have worked in AAA studios, run their own studios, authored books and are actively conducting research.
- Teamwork and collaboration are essential for games industry success, so we encourage you to work on games projects in interdisciplinary teams with students from our other games courses.
- Industry experts from the leading games studios in the UK, along with Bolton graduates now successful in the sector, are regularly invited to give guest lectures on aspects of games development.
- We’ll help and support you to develop a portfolio of work that demonstrates your skills in preparation to impress potential employers.
Entry Requirements
- Your Level 3 subjects must include a technology-based subject; for instance, A-level Computing or BTEC Extended Diploma in Computing or Engineering.
- You should also have five GCSEs at grade C or above or grade 4 to 9 (or equivalent), including English and Mathematics.
- You'll be required to attend an interview and provide a portfolio of appropriate work.
- If English isn’t your first language, you’ll also need IELTS 6.0 with no less than 5.5 in any band (or equivalent). We also accept a range of other English language qualifications – please visit our English Language Requirements web page for more details.
Where changes are made to material information contained in this course description or a decision is taken to suspend a course between the offer of admissions and enrolment, we will inform applicants at the earliest possible opportunity and will outline the various options available to the applicant.
Career Opportunities
As a BSc (Hons) Games Design graduate, you'll have the ability to work independently, develop games, develop concepts, respond to briefs, and understand commercial markets. You'll possess skills in teamwork, communication, project management and problem-solving. You'll also have a portfolio of work that you created using industry-standard tools. This portfolio will allow you to demonstrate your skills, creative flair and passion for games development.
Moreover, elements of games design are emerging in fields such as business, education and healthcare. These areas offer enormous potential for ambitious games graduates who can communicate with non-gamers.
What can I do with this qualification?
Alternative career options
Not all graduates enter the gaming industry as game designers since their skills are transferrable to other creative roles in the film, music, and media industries. Another option is a multimedia artist or digital animator, working in computer game creation, but you won't be responsible for the overall design. If you are more interested in the technological side of game production, consider pursuing a career in software engineering. This career will allow you to turn a design team's ideas into a gamer's reality through coding and programming. Please note that you may need postgraduate study and/or work experience to enter these alternative careers.
- Multimedia artist
- Digital animator
- Software engineer
Fees & Funding
Home/EU Fees
No fee information is currently available, please contact the University of Greater Manchester’s Academic Fees team by emailing AcademicFees@greatermanchester.ac.uk for more information.
International Fees
No fee information is currently available, please contact the University of Greater Manchester’s Academic Fees team by emailing AcademicFees@greatermanchester.ac.uk for more information.
Bursaries
Important note regarding tuition fees: EU nationals who meet residency requirements (have settled or pre-settled status) may be eligible for 'Home' fee status. If you do not meet these residency requirements, overseas fees will apply. Irish citizens living in the UK or Ireland will be eligible for 'Home' fee status under the Common Travel Area arrangement. Please read the student finance for EU students web page on www.gov.uk for information.
Home Undergraduate Tuition Fee Adjustment
The tuition fee applicable to the first year of your programme of study is confirmed in your offer letter. The tuition fee set is based on the regulations and guidance in force at the time of offer but remains subject to adjustment in accordance with any government-approved inflationary increase. The University reserves the right to amend tuition fees for all years of study, including the first year, by no more than the maximum increase permitted under legislation and regulatory guidance issued by the UK Government and the Office for Students.
Where such increases are approved, they will not exceed the rate of inflation, as measured by an appropriate index such as the Consumer Prices Index (CPI), or any successor measure specified by government. The University will apply any adjustment consistently across affected student cohorts and will give reasonable notice to students of any confirmed change to the published fee before the start of the relevant academic year.
This approach ensures that tuition fees remain compliant with applicable legislation, proportionate to inflationary changes, and consistent with government policy linking permitted fee uplifts to the maintenance of high-quality education and outcomes. For more information, please refer to the government guidance at: gov.uk – Universities to deliver better outcomes in return for full fees.
Postgraduate and International Tuition Fee Adjustment
The tuition fee applicable to the first year of your programme of study is confirmed in your offer letter. The University reserves the right to amend tuition fees for subsequent years of study in accordance with its Course Fees Policy. Where such increases are approved, they will not exceed the rate of inflation, as measured by an appropriate index such as the Consumer Prices Index (CPI), or any successor measure specified by government. The University will apply any adjustment consistently across affected student cohorts and will give reasonable notice to students of any confirmed change to the published fee before the start of the relevant academic year.
How to apply
Teaching & Assessment
Overall, the course is very practical in nature, with group work and team-based projects that encourage you to work alongside our more technical and artistic students (from the Games Programming and Games Art courses), forming an important part of your training. These experiences are designed to help you learn the industry pipelines and terminology used by these specialisms and the team working, project management, problem-solving, organisation, and communication skills essential in the games and interactive entertainment industry.
You can also expect lectures, demonstrations, practical lab sessions, critique sessions (peer and assessed), reflective learning through journals and logs for various activities, as well as online sessions and support. Guided independent study and self-directed learning are equally essential to your success; for instance, library research and background reading, preparing for practical activities and working on projects.
We also encourage and support you to create your portfolio. This provides evidence of your creativity and skills in games design ready to show potential employers and is considered vital for securing your first job in the industry.
In terms of formal assessment, you can expect written reports, assignments, projects, case study analyses, in-class tests, demonstrations, presentations, and others. These contribute to your final module mark and allow you to demonstrate that you have met the learning outcomes. We also use other forms of assessment to help you learn, especially critique sessions. These provide feedback and inform your development, though these do not count towards your final module mark.
Modules
The modules listed below may be a mixture of compulsory and optional. You may not have the opportunity to study all the modules shown as part of the course.
- Fundamentals of 3D
- Level Design
- Introduction to Games Design
- Scripting
- Intermediate Scripting
- Narratives
- Intermediate Level Design
- UI/UX Design
- Advanced Games Scripting
- Advanced Level Design
- Group Portfolio Project
- Major Project
Assessment methods
| Level | Assessment method |
|---|---|
| Level 1 | Coursework 93% Practical exams 7% |
| Level 2 | Coursework 100% |
| Level 3 | Coursework 100% |
Learning Activities
| Level | Activity |
|---|---|
| Level 1 | Guided independent study 67% Scheduled learning and teaching activities 33% |
| Level 2 | Guided independent study 63% Scheduled learning and teaching activities 37% |
| Level 3 | Guided independent study 74% Scheduled learning and teaching activities 26% |
The university will use all reasonable endeavours to deliver your course as described in its published material and the programme specification for the academic year in which you begin your course. The university considers changes to courses very carefully and the university will minimise any changes. Please be aware that our courses are subject to review on an ongoing basis and changes may be necessary due to legitimate staffing, financial, regulatory and academic reasons. The content of course modules and mode of associated assessments may be updated on an annual basis. This is to ensure that all modules are up-to-date and responsive to employment and sector needs. The published course material and the programme specification contain indicative ‘optional modules’ that may be subject to change due to circumstances outside of our control. For this reason, we cannot guarantee to run any specific optional module.
Related Courses
BSc (Hons) Games Programming with foundation year Full-time
University of Greater Manchester
4 Years
Postgraduate Options
Programme Contacts
Disclaimer: The “Greater Manchester Way” represents our preferred teaching and learning approach; however, not all courses follow a block-teaching model. While course structures and delivery patterns may vary to meet Professional, Statutory and Regulatory Body (PSRB) requirements, all courses benefit from the GM Way approach to curriculum design and assessment. Applicants and students should refer to individual course specifications for the most accurate and up-to-date information.





